HCI in Museums

Museums are in the midst of a digital revolution, changing the way visitors interact with content.  Human-computer Interaction (HCI) is a key component of the content exchange between museum and visitor.

Organizations and Conferences

Museums and the Web

Tangible Media Group

ACM SIGCHI (Special Interest Group on Computer-Human Interaction)

Siggraph

 Tangible, Embedded and Embodied Interaction (TEI)

Papers

Tangible Bits: Beyond Pixels, by Hiroshi Ishii, Tangible Media Group

Removing The Barriers Of Gallery One: A New Approach To Integrating Art, Interpretation, And Technology by Jane Alexander, The Cleveland Museum of Art, USA, Lori Wienke, Cleveland Museum of Art, USA, Phillip Tiongson, Potion

Service Design Thinking for Museums: Technology in Contexts by Ariana French, American Museum of Natural History

Exploring Key Trends in Digital Experience Beyond the Museum Sector Charlotte Sexton, Charlotte Sexton Associates, UK, Allegra Burnette, Forrester Research, USA

Examples

Rain Room by Random International

Living Digital Forest and Future Park by teamLab

Keywords:

Research of HCI in Museums

Studio of HCI in Museums

 

 

About Mark Walhimer

Mark is Managing Partner of Museum Planning, LLC, a museum planning and exhibition project management firm of interactive educational environments for Science Centers, Children's Museums and Natural History Museums. You can reach Mark at mark@walhimer.com.

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